u/Shadyfigure outlines the ratio values from MHP3's atwiki here and /u/aquabadger has timed the values here. There are numerous sources that outline the impact that Focus has on charge times. Spending less time charging means you spend less time drawing an arrow, reducing the demand on your stamina ![]() When you take less time to charge a shot, you enable yourself to use more openings to your advantage, openings that might not exist because the opening disappears due to a longer charge time. When you take less time to charge a Charge Level 3 shot, you are able to fire off more shots in the same time frame. This is crucial for many reasons, such as: It reduces the charge time you need to spend to reach higher Charge Levels. The best way to build an armour set is to use Athena's ASS This is a tool that enables you to input the charms that you do have and select a set of armour skills, then let the program come up with various possible combinations of armour pieces, armour decorations and charms to get what you want.įocus is arguably the most required skill for the Bow. I will group these skills into Offensive and Defensive sections, and I will make a note of Focus more explicitly in it's own section. My analysis fairly subjective and dependent on my playstyle, so take it with a grain of salt, but also be aware that it is coming from a large amount of gameplay experience. My opinion on skill usage does not necessarily mean that you must follow them, but my analysis and opinions come from my experience and understanding of them. I will outline exactly what each skill does (as best as I can), and append notes to my evaluation of why they are or are not useful and why they should be considered in usage. ![]() Each player has their own preferences for different skills, and while some skills are fairly mandatory, some skills are more situational. There are numerous armour skills associated with the Bow.
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